TTL3d- ill start on it once ive done a bit more on the outside of the car
Suppencasper- U can use the door or if u like smash a window and go through it, ppl managed to get out of the Mclaren F1 i dont see how thats a problem and theres only 15 buttons which a bit short of a thousand but ill see if i can reduce them when i model it
i started on the interior but i forgot to move all the vertices and the steering wheel looks chamfered instead of round:banghead: so ill make new one c & c welcome
ok here is attempt no 2 which i quite like, does anyone hav any tips on how to get those holes on the steering wheel cos everytime i do it, it comes out chamfered instead of round c nc welcome
Your progress look nice... but little too wide.... If you would have something on side console such as buttons, sticks and etc how would the driver be able to get out or get in without stepping on anything?
To make a hole... (Square) slice the polygon. enable polygon face in edit poly console, detach one of poly face hide or delete it.. you ll have hole. As for circular one I forgot... Its been a long time since I messed with max I've been with rhino too long.
for modelling, it would be a nightmare to do it. Not that it isn't feasable but you'ld have to invest a fair amount of time to get it right. I would examine mapping the holes.
Equinox - the interior fits exactly with my concept car so theres not much i can do about the width, the way to get in is the same as mclaren f1 (see pic) thanks but i need circles
Rodderworld - yeah i know how to do it but its going to take forever cos i need nearly everything in a perfect position otherwise it will look chamfered