I love the backside, on my opinion the vent tubes should be integrated with the bumper. On the other side i don't like at all the front, especially the "cuts" on the hood that start at the windshield and end at the bottom. But all the rest it's quite clear and that's good!
Good work.
PS. windshield mountings are a too thin, they make the cockpit a fragile feel
19-2000 thanks for your crits. I am also thinking I don't like the cuts on the front....but it was in my concept drawing and sort of felt they needed to stay as this is the image I got in my head when I drew it. Your also probably right about the A pillars being too thin. I think I will widen them slightly.
Anyway here are the latest renders with slight changes. I'm just starting on the front lights so they look weird at the moment. Once the light fittings are modeled properly and the covers are over them they will look good.
I would just like to say that I probably wont get to finish this car in time for the deadline. I have decide there are some things in my life at the moment that need my full attention so this project will have to be postponed.
If I get time I will try to do some renders but they would only be of the car in its current unfinished condition.
With no more time left, these will have to be the final renders. I dont have time to tune the shaders on most things but I will continue this project at a later date when I have more time.
Its been a really good experience participating in this concept challenge with this my first attempt.
very nice and unice concept. i love it!
imo the edges and lines should be a bit sharper. the front turn signal looks a little bit displaced compared to the other clear linkes of the car.
the new wheels look much better and reflekt the cars overall linke shapes but u should not overdose it
It's amazing how you can go from such a simple sketch, to what you have now created in Maya. People like you inspire me, great job and keep up the good work.