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Thread: Bmw Z4

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  1. #61
    CG Cars Junior Member
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    it looks sexy !!!
    Murcielago is the Best car in the world .. :buttrock:

    My WIP`s : Murcielago


  2. #62
    CG Cars Junior Member
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    I've seen that image used a few times now as a background. as a non max user I'm curious - Is it just a background image added behind and the hdri/gi is the same (but hdr format) image contributing to the rendering?
    if thats the case is the floor a basic poly plane set to only recieve gi rays and shadows?

    I'm just interested in the setup as I dont often render with background images myself but am looking to do it.

    great model and renders Dias but I think I agree with teeworks it does seem about 40% too big in comparison to the bridge area on the right of it in the last render you posted. love the brake disk shaders too
    mk4 Ford Escort RS Turbo S2 WIP
    Sierra Cosworth RS500 WIP
    Nissan Skyline R34 GTR

    ..IBL ..FinalGather ..jobs a good un! well maybe not.. Click here to enlarge


  3. #63
    CG Cars Member
    Autodesk Studio Luxology Modo
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    yes mate, really nice! where is the interior? jokin... is this your next step i hope ?:chinese: keep it rollin Click here to enlarge

    Teeworks
    xx
    the head is round for ideas not to stand in the corner. - (typneun)

    Luxology modo401 - Autodesk Automotive - Solidworks - Maxon Cinema4D R9.6 XL
    [ PROJECTS ]


  4. #64
    CG Cars Junior Member
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    Thanks for your reply :chinese:

    As far as HDRI concerned I've used Maya's IBL and Use Background plane, Maya do the rest for me. :chinese:

    And for car scale, well, I've tried to scale backgound but I've had some trouble (it's difficult to explane), so I'll leave it in this way. :\

    Click here to enlarge

    Click here to enlarge


  5. #65
    CG Cars Member
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    nice nice, but way to big. What if you scale your car smaller ???? Wouldnt that help Click here to enlarge


  6. #66
    CG Cars Junior Member
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    My problem is that to scale my car I have to increase the distance btw car&camera (I know, Maya's IBL is a little strange).
    Look at this for example, it looks much better but the car is far away from camera (anyway I'll made this one of my final renderings instead of previous version). :chinese:

    Click here to enlarge


  7. #67
    CG Cars Junior Member
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    what type of shader do you use for that paint? I love the way its reflecting your HDRI? is there some trick you are doing?

    dave
    THE GARAGE - 3D Cars for Sale


  8. #68
    CG Cars Junior Member
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    I'm using MR's car_phen that you can find in Maya 7. Click here to enlarge


  9. #69
    CG Cars Junior Member
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    is that new for 7? i couldn't find it in 6.5. I also couldnt find any documentation on it on google. Where do you plug it in, or is it its own shader?
    THE GARAGE - 3D Cars for Sale


  10. #70
    CG Cars Junior Member
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    Yeah, it's MR's shader that was introduced with Maya 7. Click here to enlarge


  11. #71
    CG Cars Junior Member
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    hey Dias - some nice renders there and thanks for the explain on the rendering tricks - can you tell me any more info on the mr_car_phen - whats plugged into it and how is that an advantage from creating a shader network in the hypershade?
    My trick is a blinn, ramp mapped reflectivity (for extra reflections at the edges), specular noise (very subtle) and ramp mapped colour as well. usual reflections and wotnot but just interested in the mr_car_phen as it looks like it gets really good results.
    mk4 Ford Escort RS Turbo S2 WIP
    Sierra Cosworth RS500 WIP
    Nissan Skyline R34 GTR

    ..IBL ..FinalGather ..jobs a good un! well maybe not.. Click here to enlarge


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