I've seen that image used a few times now as a background. as a non max user I'm curious - Is it just a background image added behind and the hdri/gi is the same (but hdr format) image contributing to the rendering?
if thats the case is the floor a basic poly plane set to only recieve gi rays and shadows?
I'm just interested in the setup as I dont often render with background images myself but am looking to do it.
great model and renders Dias but I think I agree with teeworks it does seem about 40% too big in comparison to the bridge area on the right of it in the last render you posted. love the brake disk shaders too
My problem is that to scale my car I have to increase the distance btw car&camera (I know, Maya's IBL is a little strange).
Look at this for example, it looks much better but the car is far away from camera (anyway I'll made this one of my final renderings instead of previous version). :chinese:
hey Dias - some nice renders there and thanks for the explain on the rendering tricks - can you tell me any more info on the mr_car_phen - whats plugged into it and how is that an advantage from creating a shader network in the hypershade?
My trick is a blinn, ramp mapped reflectivity (for extra reflections at the edges), specular noise (very subtle) and ramp mapped colour as well. usual reflections and wotnot but just interested in the mr_car_phen as it looks like it gets really good results.